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Warcraft 3 world editor triggers
Warcraft 3 world editor triggers















An example is the list of orders you can issue targetting a point ("Move", "Human Archmage - Blizzard", "Orc Tauren Chieftain - Shockwave", etc.). For those of you with outside programming experience, these are basically "enumerated types". Some variable types have only these presets and no other purpose. These are defined values for a variable type that you can choose from a list. - These are known as "Presets" in the Trigger Editor.For example, timers are initialized to CreateTimer() and unit groups are initialized to CreateGroup(). Some types must be initialized by a function (usually "Create"_) in order to work properly, so it's good practice to do this here. For example, Integers are set to 0 by default. - Some Variable types are initialized to default values.This is because you can define types that the Trigger Editor can use internally, but would not be meaningful as regular (global) variables. You may notice that there are very many more variable types listed here than you see in the Variables editor. - All of the Variable types are defined here.For example, in "Unit - Kill Unit", the category is "Unit", and the action is "Kill Unit". They show up as a prefix followed by a hyphen, and when selecting an action, you can choose to show only actions from a particular category. - Categories are a way to organize actions and functions.Above each large block is going to be some words in brackets. In TriggerData.txt, you'll see a whole big huge titanic block of text. Now, let's take a look at the file format, shall we? So if you make any changes with it up, save, close, and restart WE for changes to take effect. These can be extracted from War3Patch.mpq or found attached to this post. It can open all three text files in one window, each accessable by tabs. Trust me, it will make life a whole lot easier. It should look like this picture:Ī suggested text editor is Crimson Editor. Now, first off you want to know where to edit, right? Well, create a new folder in your Warcraft III directory called UI. I'll give you the TriggerData portion, but you must create the TriggerStrings portion! You will be required to manually create things. This tutorial will not do everything for you. If you like using GUI, but need a bit of JASS implemented constantly, this is the tutorial for you. This tutorial is just going to make GUI a bit more powerful for you. JASS is still more powerful in all aspects no matter how you look at it. You will now be able to use JASS Natives in GUI! Instead of using, say, DestroyEffectBJ all the time, that's what it converts to when you change it to JASS, you can create a GUI function that is DestroyEffect! You cut down on a lot of function calls using this! You can now add in a GUI RemoveLocation function! No more Custom Scripting! Yay! Now, this may seem like it's better than JASS, but it isn't.

#WARCRAFT 3 WORLD EDITOR TRIGGERS HOW TO#

Here I'll show you how to add different functions into the Trigger Editor for GUI. World Editor was created by Blizzard to be easily used and modified. This is for GUI users don't want to use JASS script in their coding. Tutorial By Sevion Modding the World Editor Trigger Editor How to: Modify the World Editor's Trigger Editor















Warcraft 3 world editor triggers